Whiz-Bang Digital Workshop LLC
Whiz-Bang Digital Workshop LLC
Ralph K Thompson - Owner
Etowah, United States

Summary

Industry veteran with over 20 years of experience in the video game industry. Leveraging my years of experience, I diligently work to craft visually satisfying, efficient art for your project.

• Proficient in all aspects of game art creation and implementation from initial creative concept work through final in-engine setup
• Skilled in both hard surface and organic modeling, as well as low/high poly modeling.
• Asset pipeline creation and documentation
• Leading and managing artists, providing actionable constructive criticism as well as mentoring fellow artists
• Extensive experience with 3D Studio Max, Adobe Photoshop CS 4,5,6, Zbrush 4R7, CrazyBump, XNormal, NdO and Hero Engine
• Experienced with Substance Designer 5, Marmoset, Unity 5

Skills

Art DirectionConcept ArtEnvironment DesignRendering3D Modeling3D VisualizationEnvironment ModelingHard Surface ModelingProp ModelingTexturingArchitectural VisualizationProp Design3d

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
NDO
NDO

Productions

    • Video Game
      Elder Scrolls Online
    • Year
      2014
    • Role
      Senior Biome Artist
    • Company
      Zenimax Online Studios
    • Video Game
      Saints Row the Third
    • Year
      2011
    • Role
      Senior Artist Level II
    • Company
      Volition Inc.
    • Video Game
      Red Faction Armageddon
    • Year
      2011
    • Role
      Senior Artist Level II
    • Company
      Volition Inc.
    • Video Game
      Warhammer: Age of Reckoning
    • Year
      2008
    • Role
      Lead Dungeon Artist
    • Company
      Mythic Entertainment
    • Video Game
      Rise and Fall Civilizations at War
    • Year
      2006
    • Role
      Environment Artist
    • Company
      Stainless Steel Studios
    • Video Game
      Dark Age of Camelot: Darkness Rising
    • Year
      2005
    • Role
      Environment Artist
    • Company
      Mythic Entertainment
    • Video Game
      Dark Age of Camelot: Epic Edition
    • Year
      2005
    • Role
      Environment Artist
    • Company
      Mythic Entertainment
    • Video Game
      Dark Age of Camelot: Catacombs
    • Year
      2004
    • Role
      Environment Artist
    • Company
      Mythic Entertainment
    • Video Game
      Empires Dawn of the Modern World
    • Year
      2003
    • Role
      Environment Artist
    • Company
      Stainless Steel Studios
    • Video Game
      Upwords
    • Year
      2000
    • Role
      3d Artist
    • Company
      Random Games Inc
    • Video Game
      Scrabble
    • Year
      1996
    • Role
      3d Artist
    • Company
      Random Games Inc
    • Video Game
      Warhammer 40k Chaos Gate
    • Year
      1998
    • Role
      3d Artist
    • Company
      Random Games Inc

Experience

  • Art Director at Dream, Think, Imagine
    Arden, United States of America
    January 2016 - October 2019

    Responsible for directing the overall visual style of all digital media for the company

    Worked with and supervised internal design staff as well as external contract artist

    Talked to clients to develop an artistic approach and style with each project

    Produced sketches, storyboards, roughs for visual ideas

    Took work from concept to final execution within deadlines

    Managed and delegated responsibilities to other designers and provided direction

    Worked with Studio Director and Project Managers on scheduling for all projects

    Responsible for management of on-site installation of various projects

  • Owner/Operator at Whiz-Bang Digital Workshop
    Hendersonville, United States of America
    January 2015 - January 2017

    Operated my own freelance digital art company

    Oversaw daily operations of the company

    Responsible for creating quotes, invoicing, communicating with clients

    Created digital content for various clients including, but not limited to:

    o Conceptual drawings

    o Modeling and Texturing of 3d assets for games

    o Modeling and Texturing of Environments for Architectural Presentations

    o Creation of 3D sculptural models for cutting on CNC machines

  • Senior Biome Artist at Zenimax Online Studios
    Rockville, United States of America
    January 2011 - January 2014

    Created numerous prototype assets, which set the standard for the look and style of environment sets

    Established a new asset creation pipeline with the assistance of a teammate. This new pipeline greatly enhanced the visual quality and realism of the terrain for the Craglorn expansion and for future environments.

    Created multiple Biome Alpha pockets, effectively capturing the look and style of environments and provided a visual guide for terrain/world building artist to use in the creation of various zones

    Designed key areas of Elder Scrolls, including the Elden Root, the Aldmeri Dominion Capital City, working closely with Level Designers to achieve key game play requirements

    Reviewed asset dailies and provided constructive criticism to team members, always pushing for quality and consistent aesthetics

  • Senior Artist Level II at Volition Inc.
    Champaign, United States of America
    January 2009 - January 2011

    Designed and built numerous levels for Red Faction Armageddon, from early conceptual phase to final in-game product. Worked closely with level designers, executing on feedback and ensuring that key game play requirements and console budgets were met

    Created various low poly terrain assets for Red Faction Armageddon. Sculpted high poly asset in Zbrush, baking down assets in 3D Max and creating all associated texture maps

    Built various city areas for Saints Row the Third

  • Lead Dungeon Artist/Environment Artist at Mythic Entertainment
    Fairfax, United States of America
    January 2004 - January 2009

    Led a team of 5 to 15 artists in creation of numerous dungeons and dungeon assets for Warhammer Online, including but not limited to The Bastion Stairs, Altdorf Sewers, Sigmar Crypts and the Call to Arms expansion.

    Responsible for managing and maintaining a consistent look to all artwork throughout each dungeon set

    Identified and implemented pipeline processes and standards – Streamlining workflows by making use of reusable and modular building sets and assets

    Worked with Outsourcing Lead, reviewing and providing constructive feedback and art direction for dungeon related art assets

    Worked with Lead Designers in the design and preproduction phases for Warhammer Online: Call to Arms (Tomb

    Kings), including the overall level design of the expansion as well as the level design of the main dungeon

    Created low poly assets for various dungeons for Warhammer Online

  • Environment Artist at Stainless Steel Studios
    Cambridge, United States of America
    January 2002 - January 2004

    Created various low poly environment art assets for AAA RTS titles

  • Lead Artist/Project Lead at 3d Village.com
    Raliegh , United States of America
    January 2000 - January 2001

    Led a team of 5-8 artist throughout all production stages for various multimedia projects

    Modeling and texturing of low poly assets for various architectural and pharmaceutical multimedia projects

  • 3d Artist at Random Games Inc
    Morrisville, United States of America
    January 1996 - January 2000

    3d Artist created various low poly assets for a number of PC titles