Industry veteran with over 20 years of experience in the video game industry. Leveraging my years of experience, I diligently work to craft visually satisfying, efficient art for your project.
• Proficient in all aspects of game art creation and implementation from initial creative concept work through final in-engine setup
• Skilled in both hard surface and organic modeling, as well as low/high poly modeling.
• Asset pipeline creation and documentation
• Leading and managing artists, providing actionable constructive criticism as well as mentoring fellow artists
• Extensive experience with 3D Studio Max, Adobe Photoshop CS 4,5,6, Zbrush 4R7, CrazyBump, XNormal, NdO and Hero Engine
• Experienced with Substance Designer 5, Marmoset, Unity 5
Responsible for directing the overall visual style of all digital media for the company
Worked with and supervised internal design staff as well as external contract artist
Talked to clients to develop an artistic approach and style with each project
Produced sketches, storyboards, roughs for visual ideas
Took work from concept to final execution within deadlines
Managed and delegated responsibilities to other designers and provided direction
Worked with Studio Director and Project Managers on scheduling for all projects
Responsible for management of on-site installation of various projects
Operated my own freelance digital art company
Oversaw daily operations of the company
Responsible for creating quotes, invoicing, communicating with clients
Created digital content for various clients including, but not limited to:
o Conceptual drawings
o Modeling and Texturing of 3d assets for games
o Modeling and Texturing of Environments for Architectural Presentations
o Creation of 3D sculptural models for cutting on CNC machines
Created numerous prototype assets, which set the standard for the look and style of environment sets
Established a new asset creation pipeline with the assistance of a teammate. This new pipeline greatly enhanced the visual quality and realism of the terrain for the Craglorn expansion and for future environments.
Created multiple Biome Alpha pockets, effectively capturing the look and style of environments and provided a visual guide for terrain/world building artist to use in the creation of various zones
Designed key areas of Elder Scrolls, including the Elden Root, the Aldmeri Dominion Capital City, working closely with Level Designers to achieve key game play requirements
Reviewed asset dailies and provided constructive criticism to team members, always pushing for quality and consistent aesthetics
Designed and built numerous levels for Red Faction Armageddon, from early conceptual phase to final in-game product. Worked closely with level designers, executing on feedback and ensuring that key game play requirements and console budgets were met
Created various low poly terrain assets for Red Faction Armageddon. Sculpted high poly asset in Zbrush, baking down assets in 3D Max and creating all associated texture maps
Built various city areas for Saints Row the Third
Led a team of 5 to 15 artists in creation of numerous dungeons and dungeon assets for Warhammer Online, including but not limited to The Bastion Stairs, Altdorf Sewers, Sigmar Crypts and the Call to Arms expansion.
Responsible for managing and maintaining a consistent look to all artwork throughout each dungeon set
Identified and implemented pipeline processes and standards – Streamlining workflows by making use of reusable and modular building sets and assets
Worked with Outsourcing Lead, reviewing and providing constructive feedback and art direction for dungeon related art assets
Worked with Lead Designers in the design and preproduction phases for Warhammer Online: Call to Arms (Tomb
Kings), including the overall level design of the expansion as well as the level design of the main dungeon
Created low poly assets for various dungeons for Warhammer Online
Created various low poly environment art assets for AAA RTS titles
Led a team of 5-8 artist throughout all production stages for various multimedia projects
Modeling and texturing of low poly assets for various architectural and pharmaceutical multimedia projects
3d Artist created various low poly assets for a number of PC titles